First of all, let us give you the short background information that almost all of your beloved Community Managers work from home, in their local countries, on their own computers from their own little homes. This has one big advantage: It means that in general things are all nice and quiet at Inno HQ in Hamburg. There’s a peaceful atmosphere, people are silently working next to each other and when you listen closely, you can even hear the wind rattling through the leafs on the trees… But once a year all peace is disturbed and the office is turned upside down because… Community Management is coming to town! Continue reading Community Managers meet Game Team!
Whenever it comes to international games, character portraits tend to top the list of player’s additional desires; after gameplay must-haves of course. So with the large amount of portraits in the game, what influences them? While the game is quite diverse there is a simple explanation to the game’s look: settings and team representation.
Ever wonder who makes your game? Or better yet, how they are organized? If that’s the case, you are in luck because this week we will give you a brief rundown on how the Forge of Empires office is organized. In order make it a little bit easier to understand, we will break it down into three parts: general information, an overview of the structure and the development team.
After the open beta of Forge of Empires was launched a few weeks ago, the game has picked up its pace. In less than a month, more than 250,000 players have registered to become mighty rulers! With further language versions starting in the upcoming days, even more players will get the chance to experience the game firsthand; And with a growing number of players also comes an increase in player feedback. Because our players’ problems, opinions and their feedback are very important to us, we employ a large number of dedicated people – called community managers – which you guys can talk to. You probably already even know some of them from our forums. So today we sat down with Gordon, the lead community manager of Forge of Empires and talked with him about his daily work, his responsibilities as well as his impressions of the Forge of Empires community. Continue reading Meet the People Behind Forge of Empires: Gordon, Lead Community Manager
As all of you should know by now, the open beta of Forge of Empires successfully started a couple of days ago. Finally, every single one of you guys is able to enjoy our game, which we are very proud of. We would like to thank you all for the overwhelmingly positive feedback. In the future we will continue to focus on improving the game, fixing bugs and also adding new features. Of course we would not be able to do this without all of our passionate developers. Therefore, I will give you more exclusive insights into how it is like working on Forge of Empires here at InnoGames. This is why I meet with Jan – Lead Developer of the game and talked with him about his responsibilities and his daily work. Continue reading Meet the People behind Forge of Empires: Jan, Lead Developer
In the last couple of months I have provided you with a lot of facts and information about the current and upcoming features of Forge of Empires. Today I would like to give you some exclusive insights into how it is like working on Forge of Empires here at InnoGames. So in the upcoming weeks, we will introduce you to a number of different people, which are working on delivering you the best possible experience with our game. As we are very proud of our graphics and the level of detail achieved within Forge of Empires, my first choice was to talk with someone who is responsible for the graphical design of the game. So I sat down with Tobias – our Lead Artist for Forge of Empires, discussing his work and the beautiful graphics of Forge of Empires.