As promised last time, I will tell you some more details about how to proceed in time and the intricacies of the research part of the game. As said, every player starts with a Stone Age settlement he or she has to take care of. The only way to proceed further is by researching new technologies. It is a Stone Age settlement after all – that means the inhabitants of your village don’t even know how to harvest plants or ride horses, let alone how to forge advanced weaponry.
“Weapons!” is also the first thing that comes to my mind when I open the research window for the first time. I quickly find what I’ve been looking for: The first researchable military buildings! A great civilization always starts with some guys who find a stick and poke their neighbours with it. Therefore I decide to neglect minor achievements like pottery or woodwork and my people soon invent slingshots and horseback riding! My first army is on the way!
As you can see, is the players’ choice which technologies should be researched first, with new inventions of course always building up on a number of previous ones. You can’t research winegrowing when your people didn’t learn how to sow beforehand. Research also defines you progress through the ages – you proceed to the next age when you research one of its technologies.
But soon you’ll come to the point where it gets complicated. Imagine you can finally hire a Goldsmith and then realize you need more gold that he could work with. Chances are, one of your enemies nearby sits on the only goldmine within hundreds of miles…You have but one choice. Or is it two? Next time I will tell you more about different ways to deal with situations like these…