I have been writing a lot about Forge of Empires’ underlying mechanics and gameplay elements so far. But I have yet to tell you something about one of the most important parts of the game: The Graphics, and the Art Design that is inherent to it.
Whoever played Forge of Empires’ Exclusive Preview and saw the screenshots, will quickly realize that this is a visually astonishing title. One could easily say that Forge of Empires looks amazing “For a Browsergame”. This would normally mean, that a game simply doesn’t look that bad. But what we have here is so much more than a hastily created comic-style online game that looks good simply because the new engine supports higher resolution than before.
Forge of Empires is not about promoting new technologies the cheapest, fastest way possible. It is about mastering the existing ones. Therefore, two principles were important to our graphic artists during Production. The first is to keep true to a realistic approach. That doesn’t mean forcing oneself to remain historically accurate all the time, but rather to keep in mind that this world and the buildings within could really have existed. This approach is way harder than, say, a fantastical setting, because the results have to withstand being compared to reality.
The second principle is attention to detail. In order for a player to relate to a world, realism is by far not enough. True immersion, every game’s overarching objective, can only be achieved, when the players care for their world. Love to return to it. Always find something new, something they have not noticed before. Being proud of their creation has to come to them as something natural. Therefore, the world of Forge of Empires contains structurally complex and detailed buildings and dozens of animation to be found – especially when you zoom into the game. Just check it out – Have a look at your city and see how long it takes to find some hidden gems :)