Realism and Attention to Detail: The Art Design in Forge of Empires

I have been writing a lot about Forge of Empires’ underlying mechanics and gameplay elements so far. But I have yet to tell you something about one of the most important parts of the game: The Graphics, and the Art Design that is inherent to it.

Whoever played Forge of Empires’ Exclusive Preview and saw the screenshots, will quickly realize that this is a visually astonishing title. One could easily say that Forge of Empires looks amazing “For a Browsergame”. This would normally mean, that a game simply doesn’t look that bad. But what we have here is so much more than a hastily created comic-style online game that looks good simply because the new engine supports higher resolution than before.

Forge of Empires is not about promoting new technologies the cheapest, fastest way possible. It is about mastering the existing ones. Therefore, two principles were important to our graphic artists during Production.  The first is to keep true to a realistic approach. That doesn’t mean forcing oneself to remain historically accurate all the time, but rather to keep in mind that this world and the buildings within could really have existed. This approach is way harder than, say, a fantastical setting, because the results have to withstand being compared to reality.

The second principle is attention to detail. In order for a player to relate to a world, realism is by far not enough. True immersion, every game’s overarching objective, can only be achieved, when the players care for their world. Love to return to it. Always find something new, something they have not noticed before. Being proud of their creation has to come to them as something natural. Therefore, the world of Forge of Empires contains structurally complex and detailed buildings and dozens of animation to be found – especially when you zoom into the game. Just check it out – Have a look at your city and see how long it takes to find some hidden gems  :)

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8 comments


  1. Jack Everitt

    “Forge of Empires is not about promoting new technologies the cheapest, fastest way possible. It is about mastering the existing ones.” – You guys are just light years ahead of the pack.

    With so many “social games” featuring cheap cheesy, comic-booky art, it’s great to see you guys trying to set a new high standard. That High Middle Age Church illustration just rocks.

    • addri

      J’ai hâte de pouvoirs y joué, les graphisme de certains bâtiments me rappelle ceux de “age of empire 3″, trop cool!
      Malheureusement la version français va se faire attendre bien sur…

      =)

  2. OMG! This is sooooooo going to be huge! I love your graphics and in-game theory. Looks somehow like a “Civilization” played by browser! Can’t wait to be launched!
    Anyone knows an approximate date?

  3. Otto

    I like the graphics. How many polygons has the residential building?

  4. sysbobby

    I just love the artwork of this game.

    Just 1 curiosity: why is Town Hall in the screenshot different with mine?
    I’m pretty sure both are in the same age, but the Town Hall graphic looks different. :)

  5. atrahian

    still tired of wainting for the game.

  6. me

    guys, anoyone knows when it starts?

  7. I am really klooing forward to play, from what I read so far it certainly looks like new gen web browser game. The battle system is for sure one of the key features, I am tired of leaving my armies go to the black hole battlefield You are really setting high expectations, after playing I will let you know how good you met them! :-)

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