How to be a Good King and Provide Happiness and Beauty

It’s finally time to continue with our ongoing series, covering insights on the key features of Forge of Empires. Today I would like to tell you a little bit about happiness and being a good ruler. As you guys probably already know, maintaining peace and prosperity is very important in Forge of Empires.

When your population grows, the citizen’s demands for happiness increase. And those greedy bastards will massively reduce their effort in producing your stuff, should you dare to make them unhappy. Fortunately, you can choose from a number of buildings to meet that demand such as schools, theaters, public bath houses and even a Tavern! Later in the game, massive great buildings, like cathedrals and castles will boost your people’s happiness through the roof!

But there are also lots of ways to increase happiness in your city by using decorations. Plants, fountains, statues and larger décor, such as aqueducts and ponds are an easy way to beautify a city and please the cities’ inhabitants. There are even different levels of street pavement, which also makes your people happier. Who wouldn’t want to move through a city with properly cobbled streets and think “Ahh, that’s the stuff!”

But with every game, players have to figure out their own style in that matter. It might suitable for some, in order to maximize their outcome, to place the most effective building as often as possible, and then put some decorations in a corner where there is some place left. But keep in mind that efficiency can be a cruel thing to look at. At some point during the internal alpha, lots of our colleagues realized that the blacksmith was way overpowered and started building him like crazy, which led to a couple of cities consistent of only two types of houses and the nickname “Empire of Forges”. This type of gameplay is very similar to winning a fighting game by doing the same move over and over again.

Other players can overdo it the other way, building cities so beautiful and delicate that they are hardly even producing stuff. I saw a couple of those during alpha, as well. To me, personally, gaming should all be about mastering the ruleset and underlying mechanics of a game as well as playing with the formula a little bit – Aiming for a city that is successful and prosperous, as well as beautiful (at least as beautiful as one needs it to be). A place one is proud of having created it, and where citizens are happy and productive.

Game, General , , , , , ,

11 comments


  1. mario popa

    where are the keys! :)

  2. Jack Everitt

    “As you guys probably already know, maintaining peace and prosperity is very important in Forge of Empires.” – Maintaining peace? With a game name like Forge of Empires? Coming from a company like Innogames? Where aggressive play in Grepolis and Tribal Wars is the key to victory? Surely you jest!?

    “Plants, fountains, statues and larger décor,” – OMG! Every Facebook city game that has this has been a dumbed-down, lame game. Every one. (The opposite of Grepolis.) What next, crops that wither?

    “At some point during the internal alpha, lots of our colleagues realized that the blacksmith was way overpowered and started building him (sic) like crazy, which led to a couple of cities consistent of only two types of houses and the nickname “Empire of Forges”. This type of gameplay is very similar to winning a fighting game by doing the same move over and over again.” This confuses me…are you saying that “overpowered” blacksmiths weren’t corrected and that a smart player will buy only it and one-two types of houses?

    With this post, and I know you meant well, I am for the first time regretting personally emailing/messaging/etc. my entire past ally gaming friends to pre-register for FoE. (I suspect at least 80, maybe more than 100 pre-registered.) Because, the more you describe the game, the more it sounds like 70% Civilization + 30% FacebookCityPretty game + 0% Grepolis/Tribal Wars. Is this accurate? (I had first thought it was 30% Civ + 70% Grep.)

    Perhaps next post you can tell us about how you’re monetizing this game. Will 98% of the income be from ultra Whales? (i.e., typical of games today; they start well but die too soon) Or will it be more be very spread out, like with Grepolis?

    One other question – why isn’t this game coming out on the Facebook and Google+ platform? I look at Pirates: TidesOfFortune (not rec’m'd) there with 45,000 “players” already(G+) and I just wonder why Forge of Empires, which seems to have much more of a Facebook feel, why it isn’t on these two platforms. (Just a short answer would be great.)

    • Jack Everitt

      Rereading what I wrote above, I hope my tone isn’t cranky or disrespectful. I am very eager for a new great game to play. The last one I played that I considered “great” was Grepolis (UK server 1)…so it’s been a crazy long time to wait for a new, serious game.

    • addri

      je préfère attendre d’y avoirs joué avant de donné ce genre de jugement.

      • Dear Innogames Team,first of all thank you for your job.After I found a link under grepolis I ran to pre-register to this aimzang game.I received the exclusive key .but it does not work :(I can wait for the release of the game, but I think it was nice to tell you about this regards, Ciccio.

    • Jack Everitt

      “What next, crops that wither?” I now see that I was prescient. This makes me sad.

      “sounds like 70% Civilization + 30% FacebookCityPretty game + 0% Grepolis/Tribal Wars.” I was so wrong: it’s 95% FacebookMedievalCity game (with heavy emphasis on clicking) + 5% Turn-based Tactical Battle Game AI vs. Game’s AI.

      “Pretty” subtracted, as all “decorations” actually do something…yea!

      It is not a clone of any game I know of. Big kudos there!

  3. Martin

    I have an idea how to fix this!
    Every week all the players will be devided in groups of 5 players. Each group will get 5 cities. Each player in the group will have to arrange them by beauty. And each city will get a score from 5 to 25(your city was always first – 5 points(5 x 1), you get 4 first places and 1 second – 6 points(5 x 1 +1 x 2) etc..) . And the cities that have less than 15 points(they were the better cities) will get a bonus. If you get more than 15 points you will get negative bonus. And for 15 points – no change. The bonus should be such that the ugly hiperproductive cities will become not so productive. This will make the game really random and i think much more interesting.
    In order to make sure that the players vote wont be corrupted they should get a bonus for the arrangement – 3 players voted city X to be on position Y they get a small positive bonus and the other two small negative bonus… if you are more interested in this idea or you cant imagine how this will be integrated in the game mail me :)

    Good luck with the game!
    I hope it wont be just the next game where the bigger army wins. If you make the battles something like the battles in heroes III I think you will start a new age in this industry…

  4. atrahian

    im just tired of waiting for this game…its almost 3 months since i first heard about it…

  5. uwe

    wurde fuer das spiel noch nicht freigegeben.habe mich dafuer angemeldet,aber bis heute keine antwort bekommen.wann gehts los

    • When we gonna have the pleasure of piaylng this game :D , and when we could get the keys from other websites ;P like you did for bounty hounds online do you gonna do that here too. Plz send a key or a answer to my email ;0

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